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文艺理论研究 ›› 2022, Vol. 42 ›› Issue (3): 56-67.

• 专题:新生态学与文论研究 • 上一篇    下一篇

庞大宇宙中的小小梦魇——暗黑生态与电子游戏的噩梦诗学

 姜宇辉   

  1. 华东师范大学哲学系

  • 出版日期:2022-05-25 发布日期:2022-06-27
  • 作者简介:姜宇辉,哲学博士,华东师范大学哲学系教授,主要从事当代法国哲学和媒介理论研究。
  • 基金资助:

    本文系国家社科基金一般项目“当代法国哲学的审美维度研究”[项目号:17BZ015]的阶段性研究成果。

Little Nightmare in a Vast Cosmos: Dark Ecology and the Poetics of Nightmare in Videogames

Jiang Yuhui   

  1.  the School of Philosophy, East China Normal University

  • Online:2022-05-25 Published:2022-06-27
  • About author:Jiang Yuhui, Ph.D., is a professor at the School of Philosophy, East China Normal University. His research interests include contemporary French philosophy and media theory.
  • Supported by:

    This article is supported by the National Social Science Fund of China (17BZ015).

摘要: 游戏生态学是晚近电子游戏理论中的一个全新而关键的动向。作为更为普泛的媒介生态学研究的一个分支方向,它既体现出显与隐这两个相关面向,同时亦隐含着对于潜藏的灰色及暗黑维度的深刻忧思。只不过,在以伊恩•博格斯特为代表的游戏生态学的早期研究之中,虽然亦有对主体性反思的强调,但回归机器、程序和物性往往是最终的归宿。由此我们试图借助莫顿对暗黑生态学的里程碑式贡献,对主体和体验这两个相关要点进行重新深思。随后我们将聚焦于电子游戏的生态问题,首先澄清游戏感受和游戏体验之间的根本差异,并在这个基础上,结合晚近几部代表性的游戏作品,来进一步例示以噩梦氛围和苦痛体验为核心要点的暗黑诗意。由此亦得以真正理解,电子游戏本身所独有的艺术性和审美特征究竟何在。

关键词:

媒介生态学; , 暗黑生态学; , 元游戏; , 游戏感受; , 体验; , 氛围

Abstract:

The ecology of games is a new and crucial trend in recent theory on videogames. As a branch of media ecology, it not only reflects the two related aspects of the “apparent” and the “latent”, but also implies a deep concern with the underlying gray and dark dimensions. However, in the early studies of the ecology of videogames represented by Ian Bogost, the emphasis on subjectivity is overshadowed by a return to operation system and its materiality. Therefore, this article uses Timothy Morton’s landmark contribution to dark ecology to reflect on the two related points of subjectivity and experience. It then focuses on the ecology of videogames, clarifying the fundamental difference between “game feel” and “game experience” and further illustrating the dark poetry that centers on the atmosphere of nightmare and the experience of suffering on the basis of several recent games, in order to understand the unique artistic and aesthetic characteristics of videogames.

Key words:

media ecology,  dark ecology,  metagaming,  game feel,  experience,  ambience