Narrative Cognition in the Virtual World: Contemporary Western Poetics of Immersion and Their Problems

Theoretical Studies in Literature and Art ›› 2023, Vol. 43 ›› Issue (5) : 216-226.

PDF(1224 KB)
Welcome to Theoretical Studies in Literature and Art, Aug. 7, 2025
PDF(1224 KB)
Theoretical Studies in Literature and Art ›› 2023, Vol. 43 ›› Issue (5) : 216-226.
Issue in Focus: Studies of the Media-Tech Poetics

Narrative Cognition in the Virtual World: Contemporary Western Poetics of Immersion and Their Problems

Author information +
History +

Abstract

Recently, “immersion”, a technical term in virtual reality, has gained attention in narratological studies and has been applied to the construction of multimedia theories. While the emphases and interpretations of different immersion theories are diverse, they share the focus on readers' and/or users' narrative experience and cognitive process, in order to break away from classical narratology and herald the digital turn. Among all these theories, Janet H. Murray, Marie-Laure Ryan and Michael Heim exemplify three approaches to exploring immersive experience in the digital world. Among them, Murray investigates immersion in “low-tech” narrative, Ryan constructs a general poetics of immersion beyond media, and Heim explores “ultimate display” from the unique sensory experience of “high-tech” narrative. Immersion is pivotal to the understanding of narrative cognition in the digital age. Clarifying different approaches is the premise of understanding the technological intervention and aesthetical change in contemporary narratological theories.

Key words

immersion / virtual reality / narrative cognition / Marie-Laure Ryan / Janet H. Murray

Cite this article

Download Citations
Narrative Cognition in the Virtual World: Contemporary Western Poetics of Immersion and Their Problems[J]. Theoretical Studies in Literature and Art, 2023, 43(5): 216-226

References

让·波德里亚:《消费社会》,刘成富、全志钢译。南京:南京大学出版社,2000年。
[Baudrillard, Jean. The Consumer Society. Trans. Liu Chengfu and Quan Zhigang. Nanjing: Nanjing University Press, 2000.]
瓦尔特·本雅明:《机械复制时代的艺术作品》,王才勇译。北京:中国城市出版社,2002年。
[Benjamin, Walter. The Work of Art in the Age of Mechanical Reproduction. Trans. Wang Caiyong. Beijing: China City Press, 2002.]
Bown, Johnathan, Elisa White, and Akshya Boopalan. “Looking for the Ultimate Display: A Brief History of Virtual Reality.” Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities. Eds. Jayne Gackenbach and Johnathan Bown. London: Academic Press, 2017.239259.
Brooks, Kevin. “There Is Nothing Virtual about Immersion: Narrative Immersion for VR and Other Interfaces.” Motorola Labs/Human Interface Labs, alumni.media.mit.edu. Jan. 2003. Nov. 2022.<http://alumni.media.mit.edu/~brooks/storybiz/immersiveNotVirtual.pdf>.
陈语赵鑫黄俊红陈思佚周仁来:《正念冥想对情绪的调节作用:理论与神经机制》,《心理科学进展》19.10(2011):1502—1510。
[Chen, Yu, et al. “Effects of Mindfulness Meditation on Emotion Regulation: Theories and Neural Mechanisms.” Advances in Psychological Science 19.10(2011):15021510.]
安东尼奥·达马西奥:《笛卡尔的错误:情绪、推理和人脑》,毛彩凤译。北京:教育科学出版社,2007年。
[Damasio, Antonio. Descartes' Error: Emotion, Reason and the Human Brain. Trans. Mao Caifeng. Beijing: Educational Science Publishing House, 2007.]
Ensslin, Astrid. “The Digital According to Ryan: Immersion-Interactivity-Ludonarrativity.” Booth Prize Panel Talk at Narrative 2017, Lexington (Kentucky), March 23, 2017. Researchgate. Apr. 2017. Aug. 2022. <https://www.researchgate.net/publication/315673221_The_Digital_According_to_Ryan_Immersion_-_Interactivity_-_Ludonarrativity.>
尤尔根·哈贝马斯:《作为“意识形态”的技术与科学》,李黎、郭官义译。上海:学林出版社,1999年。
[Habermas, Jürgen. Science and Technology as Ideology. Trans. Li Li and Guo Guanyi. Shanghai: Xuelin Press, 1999.]
Heim, Michael. “Virtual Reality Wave 3.” Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities. Eds. Jayne Gackenbach and Johnathan Bown. London: Academic Press, 2017. 261277.
---. “Virtuality.” The Johns Hopkins Guide to Digital Media. Eds. Marie-Laure Ryan, Lori Emerson, and Benjamin J. Robertson. Baltimore: Johns Hopkins University Press, 2014.514519.
---. Virtual Realism. Oxford: Oxford University Press, 1998.
沃尔夫冈·伊瑟尔:《阅读活动——审美反应理论》,金元浦、周宁译。北京:中国社会科学出版社,1991年。
[Iser, Wolfgang. The Act of Reading: A Theory of Aesthetic Response. Trans. Jin Yuanpu and Zhou Ning. Beijing: China Social Sciences Press, 1991.]
齐格弗里德·克拉考尔:《电影的本性——物质现实的复原》,邵牧君译。北京:中国电影出版社,1981年。
[Kracauer, Siegfried. Nature of Film: The Redemption of Physical Reality. Trans. Shao Mujun. Beijing: China Film Press, 1981.]
赫伯特·马尔库塞:《单向度的人:发达工业社会意识形态研究》,刘继译。上海:上海译文出版社,2006年。
[Marcuse, Herbert. One-Dimensional Man: Studies in the Ideology of Advanced Industrial Society. Trans. Liu Ji. Shanghai: Shanghai Translation Publishing House, 2006.]
Miall, David Stephen. “Review of Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media; How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics, by Marie-Laure Ryan & Nancy Katherine Hayles.” Comparative Literature Studies 39.3(2002):259262.
Murray, Janet Horowitz. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 2016.
弗拉基米尔·纳博科夫:《文学讲稿》,申慧辉等译。上海:上海三联书店,2005.
[Nabokov, Vladimir. Lectures on Literature. Trans. Shen Huihui, et al. Shanghai: Shanghai Joint Publishing Company, 2005.]
Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore: Johns Hopkins University Press, 2001.
---. Possible Worlds, Artificial Intelligence, and Narrative Theory. Bloomington: Indiana University Press, 1991.
Thon, Jan-Noël. “Immersion Revisited: On the Value of a Contested Concept.” Extending Experiences: Structure, Analysis and Design of Computer Game Player Experience. Eds. Olli Leino, Hanna Wirman and Amyris Fernandez. Rovaniemi: Lapland University Press, 2008.2943.
叶浩生:《具身认知:认知心理学的新取向》,《心理科学进展》18.5(2010):705—710。
[Ye, Haosheng. “Embodied Cognition: A New Approach in Cognitive Psychology.” Advances in Psychological Science 18.5(2010):705710.]
赵沁平:《虚拟现实综述》,《中国科学(F辑:信息科学)》39.1(2009):2—46。
[Zhao, Qinping. “A Review of Virtual Reality.” Scientia Sinica(Informationis) 39.1(2009):246.]
PDF(1224 KB)

9411

Accesses

0

Citation

Detail

Sections
Recommended

/