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文艺理论研究 ›› 2023, Vol. 43 ›› Issue (1): 30-41.

• 专题:元宇宙与当代中国先进文化创新 • 上一篇    下一篇

从全景图到元宇宙——从媒介考古学视角出发

张艳   

  1. 同济大学艺术与传媒学院
  • 出版日期:2023-03-05 发布日期:2023-03-10
  • 作者简介:张艳,哲学博士,同济大学艺术与传媒学院助理教授,主要从事当代技术语境下媒介、艺术及其他文化领域的互动关系研究。
  • 基金资助:
    本文系国家社会科学基金重大项目“文明多样性视野下的中国媒介考古研究”[项目编号:20&ZD329]、2021年上海市哲学社会科学研究规划青年基金项目“媒介考古学理论与数字媒介研究的新范式” [项目编号:2021EXW004]共同资助的阶段性研究成果。

From Panorama to Metaverse: A Media Archaeological Perspective

Zhang Yan   

  1. School of Art and Media, Tongji University
  • Online:2023-03-05 Published:2023-03-10
  • About author:Zhang Yan, Ph.D., is an assistant professor at School of Art and Media, Tongji University. She mainly studies interaction among media, art, and other cultural fields in the contemporary technological context.
  • Supported by:
    This article is supported by the Major Project of National Social Sciences Foundation (20&ZD329) and the Youth Project of Shanghai Philosophy and Social Sciences Foundation (2021EXW004).

摘要: 现有元宇宙话语多从技术主义和线性叙事出发,过度关注媒介技术外观的变迁,从而将元宇宙视为数字媒介导向生存抽象化的顶点。不过这种论述既忽略了元宇宙在历史和未来的多样化面貌,也忽略了使用者的体验和审美维度。以媒介考古学和身体现象学方法出发可对上述路径纠偏。通过媒介考古,我们发现艺术史中被压抑的一条触觉媒介谱系,它将身体知觉-动觉的调动置于核心,元宇宙也是如此,它为主体间互动带来更亲近的方式,因而区别于其他数字媒介。当今元宇宙在技术假肢和身体图式融合的探索上更进了一步,极大扩展了人与技术环境耦合的范围和自由度。元宇宙是一种“混合现实”而非“虚拟空间”,它依赖于真实空间中人们的身体活动和情感记忆作为其构成性要素。

关键词: 全景图, 虚拟现实, 媒介考古学, 元宇宙, 身体现象学

Abstract: The existing discourse of Metaverse mostly adopts the methods of technicism and linear narration, and pays too much attention to the changes of the appearance of media technology, thus taking Metaverse as the culmination of the development of digital media. However, such discussion ignores not only the diversity of Metaverse in history and future, but also the users' aesthetic experience. And the problem can be corrected by means of media archaeology and body phenomenology. Through media archaeology, we find a repressed tactile media lineage in art history, which puts the body perception-kinesthetic sensation at the core, and so does Metaverse, which brings a more intimate way for the inter-subject interaction and distinguishes it from other digital media. Nowadays, Metaverse has taken a step further in the exploration of fusing technical prosthesis and body schema, greatly expanding the scope and freedom of coupling between human and technical environment. Metaverse is a kind of “mixed reality” rather than “virtual space”, which depends on people's physical activities and emotional memories in real space as its constituent elements.

Key words: panorama; , virtual reality; , media archaeology; , Metaverse; , body phenomenology